Writing
Notes from my product design practice: Web3 clarity, portfolio thinking, handoff, service website UX, gaming interfaces, design systems, and front-end-aware decision making.
Apr 26, 2026
Designing Web3 Products Without Making Users Feel LostWhat Yarsha and Mokshya taught me about wallet clarity, transaction review, trust language, and designing for people who may not understand Web3 deeply.
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Apr 25, 2026Why Good Handoff Matters More Than Perfect ScreensA Figma file is not enough. Strong handoff explains behavior, states, responsive rules, edge cases, and design intent.
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Apr 24, 2026What I Learned Designing My Portfolio Like a ProductA portfolio should not only show screens. It should show contribution, context, decisions, constraints, and honest project framing.
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Apr 18, 2026Designing Service Websites That Explain the Business ClearlyLessons from Hamro Idea, Morajaa, Splashnode, and Grid Labs on turning broad service offerings into clear website journeys.
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Apr 12, 2026What Gaming Taught Me About Interface ClarityHow combat logs, real-time feedback, status states, and player decision-making shaped my thinking around product interfaces.
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Apr 08, 2026How I Think About Design Systems as a Front-End-Aware DesignerReusable components only work when design decisions, behavior, content, accessibility, and implementation constraints meet in the same system.
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