Product Designer
Enterprise web software, high-fidelity product design and design-system work aimed at clearer implementation.
I’m a product designer based in Kathmandu, Nepal. My work spans UX architecture, interface design, design systems, technical websites and implementation handoff.
I started in agency and client work, which taught me to move between industries and explain design decisions to people with very different priorities. Product roles pushed the work deeper: more states, longer-lived systems, permissions, data, engineering constraints and the consequences of decisions that cannot be solved by a nicer component.
That is the part of design I enjoy most. I like products where the brief is incomplete and the interface has to make a complicated system easier to reason about. I care about hierarchy, state language, recovery, responsive behavior and the quiet rules that make a product feel predictable.
I also stay close to implementation. I do not need to own the front end on every project, but understanding browser behavior, component constraints and UI QA makes my design work more practical and my handoff less theatrical.
The short version for hiring teams. The resume carries the full chronology.
Enterprise web software, high-fidelity product design and design-system work aimed at clearer implementation.
Web3 product and website design, including wallet-native behavior, prototypes and technical product storytelling.
Design-system consistency, reusable product patterns and stronger design-to-development handoff.
Dashboard and internal-tool UX alongside broader product and website work.
Reusable UI components and prototypes inside a WordPress product environment.
Client-facing product design, prototyping and interface improvement across early-stage and existing products.
It keeps flows, content and visual hierarchy tied to a job instead of a collection of screens.
Waiting, errors, permissions, empty states and recovery are product behavior, not cleanup copy.
Responsive rules, component behavior and QA should survive without a designer narrating every frame.